Exile for TG-16 CD
Review #10011
Exile
Too-much-inkhamun
Gameplay
Horrible port of the Genesis game..not sure which came first but this is a buggy mess. Also, enemies take way too many hits to kill compared to the other version.
Overworld exploration is overhead with no combat although you can gather a party. Your party members don't do anything except advance the story.
All combat happens as a side scroller.
Your weapon is a sword with a large swing but the hitbox is only at the very tip of the sword so enemies flying up above you don't get hit which is super annoying.
Atrocious hit detection.
Enemies fly much faster than you do and swarm at you. They also infinitely spawn.
Movement is fast but the physics are strange like your jump goes down faster than it goes up sort of like in Tiny Toons.
Really difficult to stay alive with as many hits and cheap enemy placements there are in the game.
Level Design
It's a linear adventure where you go from place to place and the game basically gives you the next thing to do constantly. Not terrible but also fairly uninteresting. The dungeons are particularly obtuse. There's no real help to figure out which doors to go into. It's just trial and error.
Theme
It feels like this game is the second in a series but I'm not sure. The story is that you're some sort of conqueror and a rival nation has begun a war. It's unclear what exactly you're trying to do. The story didn't grab me at all.
Hilariously bad translation.
Art Style
The graphics are obviously early generation. Very flat.
The game takes place within a letterboxed area of about 70% of the screen.
Sprites are large and simply drawn, but they're not unattractive.
Audio
Somehow the soundtrack is far worse than the Genesis version. Songs are painfully repetitive and feel out of place in the setting.
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