Fushigi no Yume no Alice for PCE

Review #8050

Fushigi no Yume no Alice

Alice in need agility

PCE 1990 Face Action Action › Platform
Fushigi no Yume no Alice screenshot for PCE
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Far more difficult than you'd think. You've only got three hearts of health and enemies love to get inside your sprite and kill you quickly. You can bounce on them or shoot at them but your projectile is much weaker than a bop and thus is only useful on the weakest enemies. Bopping is challenging because enemies are far more agile than you.
That's the biggest problem here - the float, slippery, momentum-based and slow turning controls. Turning around takes a good second to show the full animation and face the opposite direction. This feels so out of place in a platformer with tight jumps and agile enemies. I'm being generous with this score because there's a lot to like, but the controls make this game a chore to play.

4 / 5

Level Design

Great level design, even if the controls make many of the rooms challenging to traverse. Feels like a Mega Man game, with discreet rooms and level segments that you scroll up, down, or sideways into.

4 / 5

Theme

Alice in Wonderland. Plays it straight as a platformer, with Alice-coded enemies and other elements.

3 / 5

Art Style

Pretty basic. Maybe a slight step up from an NES game, but not too far. The bosses are a highlight.

4 / 5

Audio

Decent music but not as whimsical as I expected from an Alice-themed title. Still, I enjoyed the sounds.

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