Heimdall for Sega CD
Review #12050
Heimdall
The low-down dirty Loki did it again
Gameplay
Interesting mix of isometric puzzle solving and D&D battle mechanics. The isometric areas control fine and the battles, while not my cup of tea, also play about like you'd expect for a game that was ported from PC. In other words, it would be infinitely better with a mouse and keyboard. Navigating museums with a d-pad is awful and saps any enjoyment from the experience.
Level Design
I don't mind the island hopping setup, with each island featuring a small dungeon with a handful of puzzles. The puzzles are so obtuse that I quickly looked for a walkthrough and even then I struggled to understand what to do. Tutorials can be annoying, but for a game like this to not include one is criminal.
Theme
This very European (read: authentic) telling of Norse mythology is refreshing after decades of American sensibilities being added. I love the concept of Gods trying to retrieve their relics on gold ole Midgard.
Art Style
The sprites look great, although the art style itself isn't appealing. It falls somewhere between Lost Vikings and Light Crusader. In other words, a bit too Western. Also, everything has a yellow tint.
Audio
The sound of silence. The game is devoid of any music. Fine sounds effects, but they're jarring against the background of deafening silence.
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