Iga Ninden Gaio for PCE CD
Review #11053
Iga Ninden Gaio
Ninja Gaiden, if Ryu was a tank
Gameplay
The slowest movement ever in a hack n slash. So painfully slow that you can't even jump over enemies. Instead you just slowly move to the right and mash attack to take out enemies who run into your blade.
Two attacks - sword swing and a shuriken that requires holding down on attack, Mega Man X style. This attack is only useful for bosses who keep their distance. It takes too long to power up to be used against regular enemies.
Ultimately this is just boring due to the horrible lack of speed. Hit detection is fine.
Level Design
Horrible. It's like a dumbed down Splatterhouse. Move to the right very slowly and mash II. Almost no platforming, except a few gaps here and there. Nothing vertical. Enemies aren't placed but rather spawn endlessly and randomly. Very little design went into this one.
Theme
Ninjas! Between stage cutscenes, just like Ninja Gaiden. But it's in Japanese so I don't know what the story is. Enemies are standard Japanese horror stuff.
Art Style
Not that great, to be honest. The sprites are ok but lack much detail. Backgrounds are initially promising but only amount to the same tiles repeated endlessly for the duration of the stage.
Audio
Low key traditional Japanese music. Minimal sound effects.
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