Image Fight for PCE
Review #8066
Image Fight
Vertical R-Type
Gameplay
A unique powerup system. Your gun is never upgraded but you can collect up to three options and a secondary weapon which also acts as a forward add-on that's similar to the R-Type "force", except for the fact that it isn't invincible.
The options come in two varieties - pointed straight forward, or away from the direction you most recently moved. This allows for strategic planning and replayability.
Four speeds can be toggled between.
Level Design
I want to put this higher, since the stages remind me of R-Type. Lots of environmental hazards and branching routes that can result in overwhelming enemy fire coming from behind. Tons of variety in enemy placement and obstacles. Things feel fresh all the time.
Theme
The short intro and between-stage screens give off a cool vibe.
Art Style
It's an early title but it looks solid. Great pixel art, even if the backgrounds are a tad boring.
Audio
Good chiptune music, but not as epic as Irem's other games.
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