KiKi KaiKai for PCE
Review #8073
KiKi KaiKai
A decent start to the series
Gameplay
Plays just like the far-superior SNES sequels.
You can also wave a stick to deflect enemy projectiles or fire a peashooter for longer distance damage. However, the peashooter only reaches about 25% of the screen so even it isn't terribly helpful. And the hit detection is brutal. Your hotbox is enormous. Combine this with one-hir kills and you've got a frustrating difficulty curve.
Level Design
I love the level design of the sequels, but things are far less interesting here. There are a few branching paths to choose from, but the stages lack much variety. Enemies storm in a groups and are often easier to avoid than to engage with, although they swarm and fire too many unblockable projectiles in the later levels.
Theme
Slight Legend of the Mystical Ninja vibe. The ancient Japan setting is nice and the sprites are cute but the backgrounds lack any personality.
Art Style
Super deformed character designs. Unlike the sequels, there's little variety in enemies.
Bland colors.
Good animation and sprite work, including some fun death animations.
Audio
I like the music but the sound effects are atrocious! Every single shot plays an ear-piercing screech.
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