Mado King Granzort for PCE SG
Review #9904
Mado King Granzort
Mega Man Zero Zero
Gameplay
Feels great. Movement is the right speed, enemies have distinct and predictable patterns, and your weapons have nice reach and power. My only complaint is that you can't attack while moving.
You can switch between three mechs - red, green, and blue. Red has a fast sword attack with fantastic arch and reach while green has a gun that does what you'd expect. Blue is completely useless and should never be used and honestly just gets in the way as you switch between red and green. It's a one-hit kill game, which makes it very challenging, but 1-Ups are everywhere. I had 15 or 20 by the time I reached level 5.
Fun little Mega Man Zero clone.
Level Design
Easily the star of the show. Each stage has a distinct look and feel and personality. You can't play the all the same way. Stage 3 is a cave with branching paths and hidden areas. Enemy turrets that drop down from the roof and must be dealt with along with other enemies spawning around you. Other areas are more open and straightforward. It kept me going and going.
Theme
Generic mech without much personality or presentation.
Art Style
NES quality graphics but with way more detail in the pixel art. Simple but attractive, especailly in the backgrounds. Great enemy designs.
Audio
Great tunes, for the most part. The stage 3/5 theme gets repetitive and the sound effects are also obnoxious at times.
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