Master of Weapon for MD
Review #6043
Master of Weapon
Notice that Weapon isn't plural
Gameplay
Fast movement and powerful spread weapon once powered up, although there's only that one weapon.
A special weapon that's hard to use since it changes so often, is clear over on C, and most of its variants are useless. Only the H-Bomb is worth using.
Xevious bombs for hitting mostly useless ground targets. Why bother putting this on a second button and make it not autofire?
You've got a huge hitbox. Not quite as big as Dragon Spirit, but close.
Level Design
Long, boring stages of endless swarms of repeating enemies. Feels more like a Caravan score attack than a real game.
Theme
Space shooter with no intro and no exciting elements. Enemies repeat so often that it gets mundane.
Art Style
Decent performance but boring art and designs. Flat, bring, or straight up dorky design, particularly your ship which looks like a Star Wars Y-Wing made from memory, with Play-Doh.
Terrible colors make it difficult to pick out enemies and projectiles from the drab backgrounds.
Audio
Ok music that at best sounds like The Messenger soundtrack and at worst is a spastic Jazzy mess. The sounds effects, on the other hand, belong in an early 80s arcade game. Think Q*Bert and you won't bust out laughing each time you die or drop a bomb.
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