Microcosm for Sega CD

Review #12077

Microcosm

Star Fox meets Innerspace

Sega CD 1993 Psygnosis Shooter Shooter › Corridor
Microcosm screenshot for Sega CD
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Corridor shooter like Star Fox or Space Harrier.
Your ship is very small.
No pause button.
Unlimited ammo.
Hard to gauge depth.
Enemies take far too many hits.
Better to avoid enemies than try to kill them.
No health pickups and you don't regain health between levels.
Playable, but only barely.

1 / 5

Level Design

Enemies come in waves as a useless background video plays. It gives the sense of movement but is so disconnected to your movement that it feels fake.

1 / 5

Theme

The opening video is very promising! It has shades of Blade Runner, Ghost in the Shell, and *ahem* Under Siege (Steven Seagal). There's attack choppers, mechs, and a near-future military setting. But then you start the game and you're flying a tiny one-man craft through someone's veins like you're in Innerspace. How are these two things connected?

2 / 5

Art Style

Well it's full screen anyway. Everything is washed out and horribly pixelated, like all these FMV titles.

1 / 5

Audio

Sounds effects straight out of an Atari 2600 game.
Terrible music.
Voices drown out.
Hilariously bad voice acting.

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES