Microcosm for Sega CD
Review #12077
Microcosm
Star Fox meets Innerspace
Gameplay
Corridor shooter like Star Fox or Space Harrier.
Your ship is very small.
No pause button.
Unlimited ammo.
Hard to gauge depth.
Enemies take far too many hits.
Better to avoid enemies than try to kill them.
No health pickups and you don't regain health between levels.
Playable, but only barely.
Level Design
Enemies come in waves as a useless background video plays. It gives the sense of movement but is so disconnected to your movement that it feels fake.
Theme
The opening video is very promising! It has shades of Blade Runner, Ghost in the Shell, and *ahem* Under Siege (Steven Seagal). There's attack choppers, mechs, and a near-future military setting. But then you start the game and you're flying a tiny one-man craft through someone's veins like you're in Innerspace. How are these two things connected?
Art Style
Well it's full screen anyway. Everything is washed out and horribly pixelated, like all these FMV titles.
Audio
Sounds effects straight out of an Atari 2600 game.
Terrible music.
Voices drown out.
Hilariously bad voice acting.
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