Moto Roader II for PCE
Review #8086
Moto Roader II
Drive upward
Gameplay
Massive improvement over the first game, and the copycats like Deko Boko. It's basically a 5 player Micro Machines head-to-head mode played in slow motion and with R.C. Pro-Am vehicle customizations and offensive weapons. It's not as good as that sounds, but it's bad either. Would be a decent party game with 5 players.
Level Design
Tracks only have cosmetic differences and few surprises. You always drive upward and make turns when they appear. Occassionally you'll be warned about rocks or other obstacles in your way but most of the time your opponents are the only thing to think about.
There's only one mode, making this feel like an arcade game.
Theme
It's cute. Sexy anime girls are on several menus for no apparent reason. There's so little variety in the tracks and biomes that I can't make out what the setting is supposed to be. Is it post-apocalyptic, neo-Tokyo, cyberpunk? Are these real vehicles or RC cars? Who knows
Art Style
NES quality graphics
Audio
Fun energetic music
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