Niko Niko Pun for PCE

Review #8092

Niko Niko Pun

For the Kids

PCE 1991 NHK Vook Action Action › Platform
Niko Niko Pun screenshot for PCE
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Clearly aimed at a young audience, this game's one and only mechanic is to jump. And move, I suppose. The objective is to collect fruit and get to the end of the stage. The controls, such as they are, work just fine. You move slowly, but so do enemies. The fruits are often just within reach with a perfectly timed jump, which is the only challenge in this game. You don't even have health - instead enemies briefly stun you which wastes time. A Wonder Boy/Adventure Island timer slowly ticks down, and failure to complete the stage in time will cause you to restart. You also much reach the end after collecting three of the specified fruit - banana, pineapple, apple, etc. It reminds me of Yoshi's Story for the N64.

1 / 5

Level Design

A series of five or six stages with each being more or less identical. Surprisingly, the first stage is the hardest due to walrus enemies that are just wide enough to jump over. A few optional slide puzzle minigames are spread out in each stage for no apparent reason. The entire game can be completed in about 5 minutes.

3 / 5

Theme

Three cute playable characters. In fact the entire game exhudes cuteness. Way too much Japanese text, unfortunately.

4 / 5

Art Style

Looks way better than it has any business looking. Sprites are beautifully drawn, shaded, and animated. Baskgrounds feature great artwork and multiple layers of parallax.

1 / 5

Audio

Only one music track that's sickeningly sweet. Horrible sound effects.

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES