Psy-O-Blade for MD

Review #6061

Psy-O-Blade

Interstellar pixel hunt

MD 1990 Sigma Adventure Adventure › Point n Click
Psy-O-Blade screenshot for MD
Screenshot used for review/reference purposes.
2 / 5

Gameplay

This is a visual novel with minimal interactivity. It's a "find the pixel" sort of game with no visual indicator to show you what can be or should be clicked. The cursor moves a little too fast which makes it hard to select the tiny objects in the tiny viewport. Pressing C interacts with whatever you've highlighted while A opens a menu to allow navigation, aka "MOVE". It all makes sense but selecting the right object on screen is not easy to do.

1 / 5

Level Design

You can move between 13 rooms in a derelict spaceship. There's very little freedom in the early game as you have to trigger a certain series of events. I suspect the entire game is like this. It's like watching a movie but needing to click on a certain spot on the screen to advance to the next scene. Not fun.

5 / 5

Theme

I LOVE the hard sci-fi setting. It's a near future setting with a spaceship returning from mankind's first interstellar journey. The atmosphere within the seemingly derelict spaceship give me serious Aliens and Event Horizon vibes, with a touch of Japanese teenage angst.

3 / 5

Art Style

The artwork is well drawn but the viewport is TINY! It's no more than 20% of the screen. This severely hampers my enjoyment as well as the gameplay itself.

4 / 5

Audio

I enjoy the atmospheric music which changes according to the on screen goings on.

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