Psy-O-Blade for MD
Review #6061
Psy-O-Blade
Interstellar pixel hunt
Gameplay
This is a visual novel with minimal interactivity. It's a "find the pixel" sort of game with no visual indicator to show you what can be or should be clicked. The cursor moves a little too fast which makes it hard to select the tiny objects in the tiny viewport. Pressing C interacts with whatever you've highlighted while A opens a menu to allow navigation, aka "MOVE". It all makes sense but selecting the right object on screen is not easy to do.
Level Design
You can move between 13 rooms in a derelict spaceship. There's very little freedom in the early game as you have to trigger a certain series of events. I suspect the entire game is like this. It's like watching a movie but needing to click on a certain spot on the screen to advance to the next scene. Not fun.
Theme
I LOVE the hard sci-fi setting. It's a near future setting with a spaceship returning from mankind's first interstellar journey. The atmosphere within the seemingly derelict spaceship give me serious Aliens and Event Horizon vibes, with a touch of Japanese teenage angst.
Art Style
The artwork is well drawn but the viewport is TINY! It's no more than 20% of the screen. This severely hampers my enjoyment as well as the gameplay itself.
Audio
I enjoy the atmospheric music which changes according to the on screen goings on.
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