Rise of the Dragon for Sega CD
Review #12100
Rise of the Dragon
Don't call me Blade Runner
Gameplay
Simple controls, for the most part. There are some not obvious actions to take but I'll address those in the level design category. C interacts and A opens inventory while B cancels or closes things. It's not always obvious what can be it interacted with so most screens require a careful sweep of the viewable area. Thankfully the cursor changes to indicate interactivity. Thank you
Level Design
Time passes as you play so you need to promptly move to the next area to gather evidence. This is a detective story, after all. Dialogue often appears, giving you some autonomy, but most wrong choice lead to game over so the game amounts to a long series of right answers to be memorized. It's easy to traverse between areas and find your way around the world.
Theme
Discount Blade Runner. The mayor's daughter OD'd on a horrible new drug and the Marie has talked you to investigate. Some shadowy super villain seems to be behind the mystery. There's a fair amount of language.
Art Style
Cutscenes have tiny artwork, for no apparent reason. But the rest of the artwork is big, bold, and dynamic with a ton of animation and personality. It's a grim, grimey setting, so the world itself is purposely ugly, but it undoubtedly impressive.
Audio
Good music matches the noir setting. Voice acting is over the top but enjoyable. Plus I'm almost positive that the voice of Babs Bunny plays your girlfriend Karyn.
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