Shadow of the Beast for TG-16 CD
Review #10031
Shadow of the Beast
Rubbish
Gameplay
Impossible.
Enemies run at and right through you. Atrocious hit detection. Unless you time your hit perfectly you're taking damage. And even then you often have multiple enemies come at once and there's no way to stop them.
Punch is your only attack.
Long attack animation and even longer turn around animation makes it impractical to even attempt fighting enemies who spawn behind you.
Checks all the Western boxes and then some. This game is unplayable. Complete rubbish
Level Design
Go to the right. Nothing resembling platforms or any other story of obstacle or feature. Feels almost like a runner.
Used an infinite lives cheat to get to a castle but then ran into a dragon blocking the path which cannot be damaged. So I'm stuck. Wow this is amazing.
Theme
You're a monster killing other monsters. No idea why. What's my objective? Cutscenes appear now and then and give you a D&D style description of your surroundings. What the heck?
Art Style
The sprites are better than the Genesis version but the backgrounds are simpler. Better color palette.
Audio
For a couple of minutes I was enjoying the songs. Then I realized that they loop after 10 seconds and they annoyed me. Pass
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