Slime World for PCE CD
Review #11104
Slime World
Icky Metroid
Gameplay
Horrible framerate.
Sluggish, laggy movement.
Once you jump you're committed.
Entire object of the game is to avoid getting covered in slime from drips falling from the ceiling or spat from enemies. It's the most European health system I've ever encountered in a game.
Minimalistic inventory management. Press down to pick up items and some combination of a buttons and the d-pad to use certain items like a jetpack. I couldn't figure out exactly how to make it all work.
Defeat enemies via a wimpy water pistol. Yeah.
Level Design
An interconnected map builds as you explore the slime tunnels room by room. Walking to the end of one room reveals the next, Metroid style.
Pools of water allow you to wash off the slime to restore health. So progression is all about moving from pool to pool while collecting all the stuff.
It's a seemingly never-ending slog. Maybe it's procedurally generated, but who knows.
Theme
You're a 1950's sci-fi spaceman who's crash landed on a slime world. Reminds me of Spaceman Spiff from Calvin & Hobbes.
Art Style
Worse than NES or SMS graphics. Ah yes, it's an Atari Lynx port. They didn't do anything to upgrade the graphics. Probably the greenest game this side of Boogerman.
Audio
My only praise for this turd is the music. There's a snigle track bu I really enjoyed it, depsite its sappy tune. Easily the highlight, and far, far better than the awful music in the Genesis version.
The sound effects are as bad as ever, unfortunately. Tons of squirts and splash sound effects.
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