Splash Lake for TG-16 CD

Review #10036

Splash Lake

Let's talk turkey

TG-16 CD 1992 TTI Puzzle Puzzle › Overhead
Splash Lake screenshot for TG-16 CD
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Equal parts Kickle Cubicle and Ka-blooey. Enemies walk around on one tile wide bridges which are anchored to one or more solid blocks. The bridge tiles are breakable and will break away from their anchors and kill you or enemies caught on a collapsing tile. As you'd expect, the goal is to kill all enemies.
The concept is simple and actually quite clever, but the controls are awful. You have two moves - peck (to break a tile) and jump. Peck works fine although it's a slow animation, but the jump is completely unacceptable. You bound around rather than walking and can only jump when on the ground, which makes sense, but because you're rarely actually on the ground it's horrible to time your barely-high-enough-to-clear-an-enemy jump properly. You've got three pieces of health per stage and the jump being what it is you'll generally need all of that health to finish a stage.

4 / 5

Level Design

I generally like single-screen action puzzles and this was no different. There's a good variety of enemies, bridge configurations, and other gimmicks.

3 / 5

Theme

You're a turkey fighting other animals. It's silly fun.

4 / 5

Art Style

Great pixel artwork. The stages have previous little visual variety but the sprites make up the difference. It's a colorful, cartoon world.

2 / 5

Audio

Offkey Kirby music. Sounds like it's being played by a quarter of first year band students. I'm convinced that this was an intentional choice by the developer to match the cutesy, unserious tome of the game, but it.dodnt land for me.

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