Super Fantasy Zone for MD

Review #6077

Super Fantasy Zone

Defender, as a cute-em-up

MD 1992 Sunsoft Shooter Shooter › Horizontal
Super Fantasy Zone screenshot for MD
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Is this a sequel to Fantasy Zone or a remake? Maybe a port? In any case it plays the same - a lot like Defender I & II, except that the screen doesn't wrap around on itself. So I guess it has to be a sequel, then eh? The objective is to destroy a balloon-like creature on each screen. Doing so triggers a boss fight. Some enemies drop money which can spent in a shop for upgrades. These upgrades only last a few moments so what could've been a cool feature is a massive missed opportunity.
Controls are responsive, if a bit slow.
Draw distance better than the first game but still not great.

2 / 5

Level Design

Color me unimpressed. Enemies continuously spawn above you since you tend to stay low to collect the coins which fall to the ground. All levels play the same with the only variation being the actual design of the sprites. The objective seems to stay the same - kill all the balloons to trigger a boss battle.

3 / 5

Theme

This might be the original cute-em-up, but Parodius far outshines it in terms of atmosphere. The enemies and backgrounds here are colorful, but they lack personality.

3 / 5

Art Style

Colorful and cute. Far better looking than the first game, including some parallax and nice details in the backgrounds.

3 / 5

Audio

Tink tink tink sound effects. Music isn't my speed, but is perfectly pleasant.

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