Tower of Druaga for PCE

Review #8142

Tower of Druaga

Key, chest, stairs. Repeat.

PCE 1992 Namco Adventure Adventure › Overhead
Tower of Druaga screenshot for PCE
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Where to begin? Movement is slow (yes this can be upgraded), your weapon reach is paltry and painfully slow (this can't be upgraded), and half of the enemies can't be killed. What's left is a weird dungeon crawler that shares more DNA with Pac-Man than with The Legend of Zelda.
It's a curiosity, to be sure, but is so boring and valid that I'll never think of it again.

1 / 5

Level Design

Every stage is a near identical four screen by four screen sized maze with a key somewhere and a treasure chest that can be acquired by doing...something? What the something is is a complete mystery to me, even after 20+ levels. That's the long and short of it.

3 / 5

Theme

Despite the terrible gameplay and lazy level design I feel compelled to continue so I can reunite the knight and his princess who congratulates you between stages.

2 / 5

Art Style

Very, very basic graphics that clearly came from the 1984 arcade original. They're not ugly, but look antiquated in a 1992 release.

2 / 5

Audio

A simple song drones on and on and on. It's not even catchy, like the Bubble Bubble and Lolo games of yore.

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