Tower of Druaga for PCE
Review #8142
Tower of Druaga
Key, chest, stairs. Repeat.
Gameplay
Where to begin? Movement is slow (yes this can be upgraded), your weapon reach is paltry and painfully slow (this can't be upgraded), and half of the enemies can't be killed. What's left is a weird dungeon crawler that shares more DNA with Pac-Man than with The Legend of Zelda.
It's a curiosity, to be sure, but is so boring and valid that I'll never think of it again.
Level Design
Every stage is a near identical four screen by four screen sized maze with a key somewhere and a treasure chest that can be acquired by doing...something? What the something is is a complete mystery to me, even after 20+ levels. That's the long and short of it.
Theme
Despite the terrible gameplay and lazy level design I feel compelled to continue so I can reunite the knight and his princess who congratulates you between stages.
Art Style
Very, very basic graphics that clearly came from the 1984 arcade original. They're not ugly, but look antiquated in a 1992 release.
Audio
A simple song drones on and on and on. It's not even catchy, like the Bubble Bubble and Lolo games of yore.
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